Update 0.17
We’ve added a couple new weapons, reworked Shatter Caps, and enhanced Discord detection!
New Weapons
Heavy SMG
High-caliber submachine gun designed for mid-range engagements.
Fires slower than traditional SMGs, trading rate of fire for increased damage per shot and improved stability.
Ideal for controlled bursts and consistent TTK at medium range.
Double Barrel Slug Shotgun
Precision-based shotgun with devastating slug rounds.
High damage per shot, rewarding accuracy and fast follow-ups.
Sticky Launcher (Temporary)
Experimental launcher firing explosive adhesive grenades with delayed detonation.
Note: This weapon will be removed in the vanilla launch.
Weapon Mods
Shattercaps Mod → Replaced by Piercing Rounds Mod
Bullets now penetrate walls and enemies, with diminishing damage after penetration.
Mod Tier Scaling:
Tier I: Penetrates one wall or one enemy, 50% damage after penetration.
Tier II: Penetrates one wall and up to two enemies, with improved damage retention.
Tier III: Penetrates two walls and up to three enemies, maintaining significant damage output.
Engine & System Updates
Moved to Unreal Engine Developer Build
Allows for enhanced debugging, crash reporting, and improved stability tracking.
Ensures better performance analysis for future updates.
Discord Game Detection Integration
Merk Mayhem will now be detected as a running game on Discord.
Allows for status updates, party invitations, and streaming integration within Discord.
Map Additions for Testing
The following maps have been added to the rotation for internal and external testing:
SmallBox
Cliffside
OilRig
Bug Fixes
Fixed radar detection issues affecting enemy visibility in certain areas.
Join the Playtest!
Test out the latest additions in Update 0.17! Your feedback is crucial in refining the gameplay experience. Let us know what works, what needs tuning, and what you'd like to see in future updates.
Join the conversation and stay connected!
Control the Chaos: Master the Mayhem