Update 0.11

We’re rolling out some significant enhancements and new features in this update, with a focus on unlockable content, new weapons, and a refined progression system.


Weapons:

  • Implemented Revolver

    • Stats Overview:

      • Fire Rate: 130 RPM

      • Magazine: 6 rounds

      • Damage: 66 Body, 86 Head

      • TTK: 0.43 - 1.29 seconds (Body & Head)

  • Implemented Auto Shotgun

    • Stats Overview:

      • Fire Rate: 216 RPM

      • Magazine: 10 Rounds

      • Damage: 72 Body, 108 Head (12 Pellets)

      • TTK: 0.28 - 0.83 seconds (Body), 0.28 - 0.53 seconds (Head)

  • Implemented Burst Rifle

    • Stats Overview:

      • ADS: 1.7x

      • Fire Rate: 240 Bursts per Minute

      • Magazine: 36 rounds (3 rounds per burst)

      • Damage: 21 Body, 27 Head

      • TTK: 0.5 - 1.0 seconds (Body), 0.25 - 0.75 seconds (Head)

Progression:

  • Ability Unlocks

    • Stock: Stim, Frag Grenade, Solemn Sight

    • 2 Level Up Tokens for others

  • Combat Kit Unlocks:

    • Stock: Hound

    • 1 Level Up Token to unlock others

  • Combat Kit Progression:

    • Leveling: Earn 20 points per level (2 points per kill, 1 point per assist), with unique bonuses at levels 10 and 20:

      • Heavy Kit:

        • Level 10 Bonus: 20% reduction in weapon sway, improving accuracy.

        • Level 20 Mastery (Ironclad): Reduces knockback from enemy abilities by 50%, decreases damage from lethal abilities by 10%, and increases knockback from your own abilities by 50%.

      • Hound Kit:

        • Level 10 Bonus: 10% reduction in weapon sway, making it easier to maintain accuracy.

        • Level 20 Mastery (Adrenaline Rush): When your Flesh HP drops below 30, you gain a 30% increase in weapon swap and reload speed, allowing for quicker reactions.

      • Hornet Kit:

        • Level 20 Mastery (Venomous Stinger): Kunai deals additional poison damage at max level, adding a toxic edge to your attacks.

Weapon Unlocks:

  • Leveling Weapons: Weapons level up individually, with each 3000 points earned granting a Class Merit.

    • Stock Weapons: Assault Rifle, DMR, SMG, Shotgun, and Pistol

    • Points: Damage dealt equals points earned, kills add 150 points, assists add 50 points.

    • Class Merits: Use Class Merits to unlock advanced weapons within that weapon class. For example, leveling up a DMR earns Marksman Rifle Merits, which can be used to unlock the Carbine or Tactical Sniper.


Thank you for your support! Expect more updates as we refine Merk Mayhem based on your feedback.

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Control the Chaos: Master the Mayhem

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Update 0.12

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Update 0.10