Update 0.2
This update brings key changes to weapon mechanics, radar functionality, and class abilities, aiming to enhance gameplay balance and user experience.
Weapons
Each selectable weapon now has a distinct damage dropoff profile, currently under balance testing.
Radar
Radar implemented.
Enemies in line of sight show up as a filled-in circle
Enemies who are not in the line of sight show up as a ping.
Firing, walking, and sprinting enemies show up as a ping
Crouching enemies do not appear on Radar,
Indicates the vertical positioning of players with directional arrows (up & down).
Further optimization is underway.
Melee Abilities
Reduced speed for Hornet’s Sting (Throwing Knife) and extended cooldown to 15 seconds.
Extended melee range for the Hound kit.
Decreased unpowered melee range for the Hornet kit
We're committed to continually improving Merk Mayhem based on player feedback and gameplay data. Stay tuned for more updates.
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Control the Chaos: Master the Mayhem