Update 0.2

This update brings key changes to weapon mechanics, radar functionality, and class abilities, aiming to enhance gameplay balance and user experience.


Weapons

  • Each selectable weapon now has a distinct damage dropoff profile, currently under balance testing.

Radar

  • Radar implemented.

  • Enemies in line of sight show up as a filled-in circle

  • Enemies who are not in the line of sight show up as a ping.

  • Firing, walking, and sprinting enemies show up as a ping

  • Crouching enemies do not appear on Radar,

  • Indicates the vertical positioning of players with directional arrows (up & down).

  • Further optimization is underway.

Melee Abilities

  • Reduced speed for Hornet’s Sting (Throwing Knife) and extended cooldown to 15 seconds.

  • Extended melee range for the Hound kit.

  • Decreased unpowered melee range for the Hornet kit


We're committed to continually improving Merk Mayhem based on player feedback and gameplay data. Stay tuned for more updates.

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Control the Chaos: Master the Mayhem

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Update 0.3

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Update 0.1