Weapons: Marksman Rifles

Welcome to our deep dive into the Marksman Rifles of Merk Mayhem, where precision meets power. Marksman Rifles are for those who prefer a tactical approach, rewarding patience and accuracy. From the Bolt-Action Heavy Sniper to the Semi-Automatic Carbine, each rifle offers a unique playstyle.

Stay tuned for upcoming posts where we'll explore other weapon classes in detail, showcasing how they can uniquely shape and enhance your gameplay experience!


1. Stock DMR

  • Stats Overview:

    • Fire Rate: 170 RPM

    • Magazine: 10 rounds

    • Reload Time: 3.5 seconds

    • ADS: 2x

    • Damage: 69 Body, 97 Head

    • Time to Kill (TTK): 0.7 - 1.05 seconds (Body), 0.35 - 0.7 seconds (Head)

  • Tactical Analysis:

    • The DMR is a versatile choice, excelling in mid-range combat with its balanced damage output and effective range. It's a dependable option for marksmen who value adaptability in various combat scenarios.

2. SA-12 Carbine

  • Stats Overview:

    • Fire Rate: 280 RPM

    • Magazine: 12 rounds

    • ADS: 2x

    • Damage: 46 Body, 55 Head

    • Time to Kill (TTK): 0.42 - 1.07 seconds (Body), 0.42 - 0.62 seconds (Head)

  • Tactical Analysis:

    • The Carbine is a formidable choice in medium-range encounters, offering a blend of agility and firepower. Its semi-automatic nature and quick ADS response make it ideal for aggressive marksmen.

3. Tactical Sniper Rifle

  • Stats Overview:

    • Fire Rate: 110 RPM

    • Magazine: 4 projectile rounds

    • ADS: 3x

    • Damage: 100 Body, 190 Headshot

    • Time to Kill (TTK): 0.54 - 1.09 seconds (Body), Instant (Head)

    • ADS Mechanic: Can fire only before or after being fully ADS, not during the process

  • Tactical Analysis:

    • Perfect for long-range precision, the Tactical Sniper requires disciplined shooting. The inability to quick-scope and the absence of a hip-fire reticle in the HUD underscore its role as a weapon for calculated, stationary sniping.

4. Bolt-Action Heavy Sniper

  • Stats Overview:

    • Fire Rate: 20 RPM (including reload)

    • Magazine: 1 projectile round

    • Reload Time: 2 seconds

    • ADS: 3x

    • Damage: 200 Body, 262 Headshot

    • Time to Kill (TTK): Instant (Head), 3 seconds (Body)

    • ADS Mechanic: Can fire only before or after being fully ADS, not during the process

  • Tactical Analysis:

    • The Heavy Sniper is the ultimate choice for extreme long-range engagements. Its single-shot, high-damage output demands precision and planning. Like the Tactical Sniper, it prohibits quick-scoping and lacks a hip-fire reticle, emphasizing its role for deliberate, long-range shots.

Comparative Analysis:

  • Flexibility vs. Firepower:

    • While the DMR and Carbine offer adaptability, the Tactical and Heavy Snipers demand precision and patience, rewarding careful planning and execution.

  • Rate of Fire vs. Damage Output:

    • The Carbine leads in rate of fire, suited for responsive engagements. In contrast, the snipers prioritize damage per shot, perfect for strategic, long-distance takedowns.

  • Mobility and Positioning:

    • The DMR and Carbine, with their faster ADS and ability to fire mid-ADS, are more suited for players who need to reposition frequently and take shots on the move.

    • The Tactical and Heavy Snipers, due to their restricted ADS firing mechanic and absence of a hipfire reticle, cater to players who prefer stationary, well-planned sniping from concealed or distant locations.

  • Playstyle Suitability:

    • The DMR and Carbine are excellent for players who engage in dynamic combat, moving between vantage points and rapidly adjusting to changing battlefield conditions.

    • The Tactical and Heavy Snipers are tailored for players who excel in patience and precision, waiting for the perfect shot and often playing a pivotal role in controlling key sightlines and areas of the map.

  • Projectile vs. Hitscan Mechanics:

    • The Tactical and Heavy Snipers in "Merk Mayhem" utilize projectile mechanics. This means their bullets have travel time and are subject to a realistic trajectory. This adds an additional layer of skill, as players must account for bullet drop and lead their shots, especially at longer distances.

    • In contrast, the DMR and Carbine operate on hitscan mechanics, where the bullets hit the target instantly upon firing, without any travel time. This makes them more forgiving and reliable in mid-range engagements where rapid target acquisition and immediate impact are crucial.


The Marksman Rifles in Merk Mayhem offer a rich and varied experience, allowing players to choose between the immediate responsiveness of hitscan rifles and the rewarding precision of projectile snipers. This choice deeply influences their role on the battlefield, offering distinct paths to becoming a master marksman in the game.

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Combat Kits: Heavy